Like the Foreknowledge ability, flummox can be used only against a single creature. The Blue Mage is a character available to the party. Also at 3rd level, usable per day equal to 3 + the blue mage’s Intelligence modifier, a blue mage can draw upon her intuitive ability to read a creature’s essence, granting her and her allies benefits against the creatures they face. At 13th level, the blue mage can take 10 on all Knowledge checks. The slam deals 1d4 (1d3 for small size, 1d6 for large size) points of damage + Strength modifier. If the blue mage succeeds on her Knowledge check by 5 or more, then this bonus increases to +2 AC. All of the following are class features of the blue mage. All Ronso are implied to be Blue Mages, as when the player fights a boss battle against certain Ronso, they also use Blue Magic, which Kimahri can even learn by using Lancet on them. Of course, their true strength is their magic. True to its design in older Final Fantasy games, The Blue Mage is a spell thief that adopts abilities from a wide range of monsters. Their Blue Bullet command lets them use enemies' skills once they have been used upon the Gun Mage character in battle. Blue Mage Quests: Blue Mage is first unlocked at Limsa Lominsa Lower Decks (X:10.0 Y:11.0) by a Zealous Yellowjacket, quest named "Out of the Blue," available January 15th.Players must first complete the main scenario quest "The Ultimate Weapon." It is obtained after defeating Minette Napkatti in the Harena Sea Caves. Classes > Blue mages are unique in their ability to use Blue Magic, or monster skills that they have learned from the enemy.Ways of obtaining Blue Magic vary from game to game. Magic Gunner) is a dressphere and is the Final Fantasy X-2 equivalent of a Blue Mage. At 12th level, the blue mage’s ability to invoke a creature to use its abilities improves. Lucubrate (Ex): The blue mage learns the general combat behaviors of creatures of that race, granting her allies a +1 competence bonus on attack rolls made against them. All spells that have been learned are recorded in the Blue Magic Spellbook, found under Character in the main menu. Class Twelfth Moogle from the Cranberry Knights represents the Blue Mage class. Blue Mage is an advanced job class. Bite (Ex): At 8th level, the blue mage emulates the bite of a wolf. Any supernatural abilities learned through this ability that doesn’t have a duration will have a duration of 1 round per blue mage level. To learn an ability, a Blue Mage must be successfully attacked by a monster with that ability while equipped with the support ability Learn (learned through the Light Saber). Blue Sorcerer) is a job in the Final Fantasy series, first introduced in Final Fantasy V. Blue Mages focus on Blue Magic, a special subset of magic that uses attacks otherwise exclusive to enemies. Grab (Ex): At 12th level, the blue mage emulates the grab of a bear. Blue mages are proficient with all simple weapons including longswords, sword canes, all power weapons (melee and ranged), and scimitars. This limit break requires only a swift action. The blue mage deals 1d8 (1d6 for small size, 1d10 for large size) points of damage + Strength modifier when she makes a charge. Each time a character attains a new blue mage level, she gains one spell of her choice to add to her list of spells (the free spell must be of a spell level she can cast). If the blue mage succeeds on his Knowledge check by 20 or more, the creature must make a Will save (DC 10 + half of the blue mage’s level + Intelligence modifier) or be stunned for 1 round. This training does not extend to medium armor or heavy shields. Most random encounters teach a spell if eaten, though many enemies tend to teach the same skill. 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